Case Study

Interactive Arts
& experiments

Interactive Arts
& experiments

Interactive Arts
& experiments

Interactive Arts
& experiments

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Our Home and Haunted Land

Large point-clouds scanned from Toronto's dark history landmarks offer magnificent visual opportunities.

Client

Year

2022

Brief

Make a visual effect story with the point-cloud materials from Nadine Valcin to project on the Toronto waterfront silos at the BIGARTTO festival.

Answer

Used the incredible Touch Designer platfom to move and process enormous amounts of scan data in real-time and export a 4k video for archival.

Materiality

Millions of live particles in Virtual Reality afford a visceral sense of presence unlike anything else.

Client

Priam Givord, artist

Year

2018 - present

Brief

Make new synesthetic experiences in VR, various VR exhibitions & artistic outcomes.

Answer

Having the practice of many different 3D scanning technologies, I use their texture and signature with particle FX techniques to render physical and material-like sensations in VR space. You are seeing direct video recordings from a VR headset.

NEWYORKEXIT
NEWYORK

Debuted at SIGGRAPH, appeared in WRED magazine and was exhibited at the Museum of moving Image in NYC amongst other venues.

Client

Priam Givord & Martin Lenclos, artists

Year

2000

Brief

Paint a NYC dreamscape in a game engine

Answer


Priam & Martin worked with 6000 textures taken in NYC walking around in the city with cameras and applied them in 3D space like a giant impressionist collage. One can navigate the 3D volume of 3 square miles with a Joystick controller. The piece was shown in many places internationally and was one of the early game engine-made art pieces of the genre.

NEWYORKEXIT
NEWYORK

Debuted at SIGGRAPH, appeared in WRED magazine and was exhibited at the Museum of moving Image in NYC amongst other venues.

Client

Priam Givord & Martin Lenclos, artists

Year

2000

Brief

Paint a NYC dreamscape in a game engine

Answer

Priam & Martin worked with 6000 textures taken in NYC walking around in the city with cameras and applied them in 3D space like a giant impressionist collage. One can navigate the 3D volume of 3 square miles with a Joystick controller. The piece was shown in many places internationally and was one of the early game engine-made art pieces of the genre.

Materiality

Millions of live particles in Virtual Reality afford a dynamic sense of presence unlike anything else.

Client

Priam Givord, artist

Year

2018 - present

Brief

Make new synesthetic experiences in VR, various VR exhibitions & artistic outcomes.

Answer

Having the practice of many different 3D scanning technologies, I use their texture and signature with particle FX techniques to render physical and material-like sensations in VR space. You are seeing direct video recordings from a VR headset.

a

Materiality

Millions of live particles in Virtual Reality afford a visceral sense of presence unlike anything else.

Client

Priam Givord, artist

Year

2018 - present

Brief

Make new synesthetic experiences in VR, various VR exhibitions & artistic outcomes.

Answer

Having the practice of many different 3D scanning technologies, I use their texture and signature with particle FX techniques to render physical and material-like sensations in VR space. You are seeing direct video recordings from a VR headset.

a

NEWYORKEXIT
NEWYORK

Debuted at SIGGRAPH, appeared in WRED magazine and was exhibited at the Museum of moving Image in NYC amongst other venues.

Client

Priam Givord & Martin Lenclos, artists

Year

2000

Brief

Paint a NYC dreamscape in a game engine

Answer

Priam & Martin worked with 6000 textures taken in NYC walking around in the city with cameras and applied them in 3D space like a giant impressionist collage. One can navigate the 3D volume of 3 square miles with a Joystick controller. The piece was shown in many places internationally and was one of the early game engine-made art pieces of the genre.

Other work

Other projects:

Get in touch

pgivord@gmail.com

© 2025

Get in touch

pgivord@gmail.com

© 2025

Get in touch

pgivord@gmail.com

© 2025

Get in touch

pgivord@gmail.com

© 2025