Case Study
Interactive Arts
& experiments
Interactive Arts
& experiments
Interactive Arts
& experiments
Interactive Arts
& experiments
a
Our Home and Haunted Land
Large point-clouds scanned from Toronto's dark history landmarks offer magnificent visual opportunities.
Client
Nadine Valcin cinematographer & OYA Black arts Coalition
Year
2022
Brief
Make a visual effect story with the point-cloud materials from Nadine Valcin to project on the Toronto waterfront silos at the BIGARTTO festival.
Answer
Used the incredible Touch Designer platfom to move and process enormous amounts of scan data in real-time and export a 4k video for archival.
Materiality
Millions of live particles in Virtual Reality afford a visceral sense of presence unlike anything else.
Client
Priam Givord, artist
Year
2018 - present
Brief
Make new synesthetic experiences in VR, various VR exhibitions & artistic outcomes.
Answer
Having the practice of many different 3D scanning technologies, I use their texture and signature with particle FX techniques to render physical and material-like sensations in VR space. You are seeing direct video recordings from a VR headset.
NEWYORKEXIT
NEWYORK
Debuted at SIGGRAPH, appeared in WRED magazine and was exhibited at the Museum of moving Image in NYC amongst other venues.
Client
Priam Givord & Martin Lenclos, artists
Year
2000
Brief
Paint a NYC dreamscape in a game engine
Answer
Priam & Martin worked with 6000 textures taken in NYC walking around in the city with cameras and applied them in 3D space like a giant impressionist collage. One can navigate the 3D volume of 3 square miles with a Joystick controller. The piece was shown in many places internationally and was one of the early game engine-made art pieces of the genre.
NEWYORKEXIT
NEWYORK
Debuted at SIGGRAPH, appeared in WRED magazine and was exhibited at the Museum of moving Image in NYC amongst other venues.
Client
Priam Givord & Martin Lenclos, artists
Year
2000
Brief
Paint a NYC dreamscape in a game engine
Answer
Priam & Martin worked with 6000 textures taken in NYC walking around in the city with cameras and applied them in 3D space like a giant impressionist collage. One can navigate the 3D volume of 3 square miles with a Joystick controller. The piece was shown in many places internationally and was one of the early game engine-made art pieces of the genre.
Materiality
Millions of live particles in Virtual Reality afford a dynamic sense of presence unlike anything else.
Client
Priam Givord, artist
Year
2018 - present
Brief
Make new synesthetic experiences in VR, various VR exhibitions & artistic outcomes.
Answer
Having the practice of many different 3D scanning technologies, I use their texture and signature with particle FX techniques to render physical and material-like sensations in VR space. You are seeing direct video recordings from a VR headset.
a
Materiality
Millions of live particles in Virtual Reality afford a visceral sense of presence unlike anything else.
Client
Priam Givord, artist
Year
2018 - present
Brief
Make new synesthetic experiences in VR, various VR exhibitions & artistic outcomes.
Answer
Having the practice of many different 3D scanning technologies, I use their texture and signature with particle FX techniques to render physical and material-like sensations in VR space. You are seeing direct video recordings from a VR headset.
a
NEWYORKEXIT
NEWYORK
Debuted at SIGGRAPH, appeared in WRED magazine and was exhibited at the Museum of moving Image in NYC amongst other venues.
Client
Priam Givord & Martin Lenclos, artists
Year
2000
Brief
Paint a NYC dreamscape in a game engine
Answer
Priam & Martin worked with 6000 textures taken in NYC walking around in the city with cameras and applied them in 3D space like a giant impressionist collage. One can navigate the 3D volume of 3 square miles with a Joystick controller. The piece was shown in many places internationally and was one of the early game engine-made art pieces of the genre.
Other work